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Affiliation |
IWATE University Faculty of Science and Engineering Department of Science and Engineering Creative Information Course |
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Position |
Professor |
MATSUYAMA Katsutsugu
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Campus Career 【 display / non-display 】
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2023.02-Now
IWATE University Faculty of Science and Engineering Professor [Duty]
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2017.09-2023.01
IWATE University Faculty of Science and Engineering Associate Professor [Duty]
Course Subject 【 display / non-display 】
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2011
Computer Animation
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2011
Computer Programming Ⅰ
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2011
Network Laboratory
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2012
3D Shape Representation
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2012
Computer Animation
Published Papers 【 display / non-display 】
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Design and Implementation of Tools for Creating String Art
Ganbaatar Chuluunbat, Ayumi Fujiwara, Katsutsugu Matsuyama
International Journal of Asia Digital Art and Design 29 ( S1 ) 120 - 130 2025.11 [Refereed]
Bulletin of University, Institute, etc. Multiple authorship
We propose a design support system for manually creating string art based on user-selected images. The system consists of three main components: pin placement, thread sequencing, and rendering. Pins are arranged along image contours using key points and parametric sampling, and thread sequencing is guided by a primitive-based assignment method. The user interface enables interactive, trial-and-error design exploration. We demonstrate that the system can generate multiple design variations from several simple input images. Informal experiments confirmed that the system allows beginners to create physical string art using printed guides. By separating virtual design from manual fabrication, the system improves production efficiency and facilitates the sharing of design templates.
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Spherical Style Deformation on Single Component Models
Xuemei Feng, Qing Fang, Kouichi Konno, Zhiyi Zhang, Katsutsugu Matsuyama
IEICE Transactions on Information and Systems E106-D ( 11 ) 1891 - 1905 2023.11 [Refereed]
International Conference Proceedings Multiple authorship
In this study, we present a spherical style deformation algorithm to be applied on single component models that can deform the models with spherical style, while preserving the local details of the original models. Because 3D models have complex skeleton structures that consist of many components, the deformation around connections between each single component is complicated, especially preventing mesh self-intersections. To the best of our knowledge, there does not exist not only methods to achieve a spherical style in a 3D model consisting of multiple components but also methods suited to a single component. In this study, we focus on spherical style deformation of single component models. Accordingly, we propose a deformation method that transforms the input model with the spherical style, while preserving the local details of the input model. Specifically, we define an energy function that combines the as-rigid-as-possible (ARAP) method and spherical features. The spherical term is defined as ℓ2-regularization on a linear feature; accordingly, the corresponding optimization can be solved efficiently. We also observed that the results of our deformation are dependent on the quality of the input mesh. For instance, when the input mesh consists of many obtuse triangles, the spherical style deformation method fails. To address this problem, we propose an optional deformation method based on convex hull proxy model as the complementary deformation method. Our proxy method constructs a proxy model of the input model and applies our deformation method to the proxy model to deform the input model by projection and interpolation. We have applied our proposed method to simple and complex shapes, compared our experimental results with the 3D geometric stylization method of normal-driven spherical shape analogies, and confirmed that our method successfully deforms models that are smooth, round, and curved. We also discuss the limitations and problems of our algorithm based on the experimental results.
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A New Method of Refitting Mixture Lithic Materials by Geometric Matching of Flake Surfaces
Xi Yang, Katsutsugu Matsuyama, Kouichi Konno
The Journal of The Society for Art and Science 15 ( 4 ) 167 - 176 2016.11 [Refereed]
International Conference Proceedings Multiple authorship
In Japan, lithic materials are very important evidences of human activity research in the Palaeolithic and Jomon periods, while refitting lithic materials is a complex and hard task. In our previous research, it is possible to refit lithic materials from a single stone core, while it is impossible to refit them from multiple stone cores. This paper proposes a new method for refitting mixture lithic materials by matching flake surfaces. Each of the input point clouds of lithic materials is segmented and simplified to obtain flake surfaces. Then, according to several refitting principles in archeology, the lithic materials are matched starting from a stone core by searching the best matching flake surface. The flake surfaces of matched lithic materials are reconstructed, and the matching process is repeated until all data are matched. The implementation of the new method can obtain good refitting results for experimental examples.
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Unfolding a Point Cloud on Relic's Surface for Surface Pattern Visualization
Zepeng Wang, Katsutsugu Matsuyama, Kouichi Konno
The Journal of The Society for Art and Science 15 ( 2 ) 32 - 42 2016.06 [Refereed]
International Conference Proceedings Multiple authorship
Developable surfaces are important for representing and understanding geometric features of 3D models. Some methods are required that surface pattern of a relic should be easily observed in archaeology area. This paper introduces a system to visualize the development of relic's surface pattern based on points, which does not require reconstruction of a mesh model and relies only on the information of points to develop the relic's surface. After a point cloud of a relic is segmented to separate sections, points of each section are projected to a developable surface, then the points of relic's surface are unfolded into an image plane. In our method, the number of segmentations can be controlled by an archaeologist in an interactive interface. The more segmentations a point cloud is divided into, the higher precision the image plane is shown in adjacent area. To observe the surface pattern easily, a developed plane can be interactively rotated on the prime meridian, which is extracted from a relic's surface. This approach can help archaeologists move a specific area of interest to the center of the relics.
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A Framework for Manipulating Multi-Perspective Image Using A Parametric Surface
Katsutsugu MATSUYAMA, Kouichi KONNO
ACM Digital Library 2016.05 [Refereed]
Bulletin of University, Institute, etc. Multiple authorship
Arts / Technology / Sports 【 display / non-display 】
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[Exhibition]
2013.10
Presentations 【 display / non-display 】
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A Study of Mobile 3D Scanner with a Line Laser and Web Camera
Oral Presentation(General) Z. Wang, K. Matsuyama, Z. Zhang, K.Konno
2012.01